Glock 20 Pistol Low-poly  3D model

Glock 20 Pistol Low-poly 3D model

cgtrader

Game ready mesh and textures for Glock 20 Pistol with a lot of additional meshes, like diffrent barrel types, muzzle breaks, magazines, handles, etc. Important notes! High resolution textures exported out of Substance Painter for Unreal Engine, and Unity as well as separate channels for any other possible use. Meshes and texture names follow an easy to understand naming convention. The intended use for these models and its textures are first person shooters. Polycount is equal to current generation games such as Far Cry or Call of Duty. After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up. Rig, animations or sound are not included. Detailed tris count for all the individual parts: Bullet - 140 Handle Better - 1,874 Handle Normal - 1,782 Iron Sights - 36 Magazine Long - 180 Magazine Normal - 180 Muzzle Compensator - 784 Muzzle Flash Hider - 816 Muzzle Suppressor - 324 Reflex Glass - 80 Reflex Sights - 962 Slide Long - 2,087 Slide Ported - 2,558 Slide Short - 2,085 Trigger - 154 Total Triangle Count - 14,042 In case of questions contact me at: https://www.artstation.com/zgabuterimon By purchasing you agree to these terms: All content sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer. Each such product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users. Users are free to modify any content they purchase. All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.

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