Gnome Warrior Low-poly  3D model

Gnome Warrior Low-poly 3D model

cgtrader

Low polygonal game ready animated model of Gnome Warrior in 3D Max file version 2009..FBX, DAE (Collada) and OBJ are included.Unity Asset included.Asset can be imported and used with Unity 4 Mechanim.I used Character Studio 3D MAX to make animations.Character has 71 animations. BIP (Character Studio) files are included.Animations preview: http://youtu.be/Lx9Ri0WFnLkModel with armor, 2 shields and 2 axes has 9,272 polygons, 18,316 triangles and 9,797 vertexes. Armor combined with 6 parts: helmet, belt, shoulders, chest armor, gloves and boots. Each part can be removed/hided in order to make more character combinations or to show game progress. Rig has 59 bones. Textures: diffuse, specular, opacity and normals maps. TIF file format 2048x2048, 1024x1024 and 512x512 There are 3 different gnome body, weapons and armor color textures.Animation list: 1) IDLE: 0 - 100 fr., 2) boring: 101 - 226 fr., 3) Disappoined: 227 - 332 fr., 4) Drinking: 333 - 433 fr., 5) Eating: 434 - 554 fr., 6) Explanation: 555 - 600 fr., 7) Jump_standing: 601 - 676 fr., 8) Looking_around: 677 - 853 fr., 9) Pick_object: 854 - 894 fr., 10) pointing_A: 895 - 955 fr., 11) Say_No: 956 - 1006 fr., 12) Shrugs: 1007 - 1052 fr., 13) Talking_A: 1053 - 1098 fr., 14) Talking_B: 1099 - 1249 fr., 15) warning: 1250 - 1310 fr., 16) waving: 1311 - 1356 fr., 17) yawn: 1357 - 1442 fr., 18) Climbing_ladder: 1447 - 1487 fr., 19) Crouching: 1492 - 1592 fr., 20) falling_down: 1597 - 1637 fr., 21) Swimming: 1642 - 1672 fr., 22) 1HCOMBAT_mode: 1677 - 1727 fr., 23) 1H5X_Combo: 1728 - 1823 fr., 24) 1H5XCombomove_forward: 1824 - 1919 fr., 25) 1H360Jump_swing: 1920 - 1965 fr., 26) 1H360RightJump_Smash: 1966 - 2036 fr., 27) 1Hdodge_backwards: 2037 - 2072 fr., 28) 1HDodgeJump_Backward: 2073 - 2098 fr., 29) 1HDodgeJump_Left: 2099 - 2124 fr., 30) 1HDodgeJump_Right: 2125 - 2160 fr., 31) 1H_Heavy Smash: 2161 - 2201 fr., 32) 1HHitfrom_back: 2202 - 2242 fr., 33) 1HHitfrom_front: 2243 - 2278 fr., 34) 1HHitfrom_left: 2279 - 2314 fr., 35) 1HHitfrom_righ: 2315 - 2350 fr., 36) 1HJump_Swing: 2351 - 2396 fr., 37) 1Hshieldblockhigh_left: 2397 - 2432 fr., 38) 1Hshieldblockhigh_right: 2433 - 2468 fr., 39) 1Hswordparryhigh_left: 2469 - 2504 fr., 40) 1Hswordparryhigh_right: 2505 - 2540 fr., 41) 1Hswordparrylow_front: 2541 - 2576 fr., 42) 1Hswordswinghigh_left: 2577 - 2612 fr., 43) 1Hswordswinghigh_right: 2613 - 2648 fr., 44) 1Hswordswinghighstraight_down: 2649 - 2684 fr., 45) 1Hswordswinglow_left: 2685 - 2720 fr., 46) 1Hswordswinglow_right: 2721 - 2756 fr., 47) 1H_Tracking: 2757 - 2932 fr., 48) 1HKnocked_backward: 2933 - 2978 fr., 49) 1HDown_back: 2979 - 3019 fr., 50) 1HRecoverfromknocked_backward: 3020 - 3061 fr., 51) 1HKnocked_forward: 3062 - 3090 fr., 52) 1HDown_forward: 3091 - 3131 fr., 53) 1HRecoverfromknocked_forward: 3132 - 3173 fr., 54) 1H_moveTOblock: 3174 - 3180 fr., 55) 1Hshieldblock_keeping: 3181 - 3211 fr., 56) 1H_moveFROMblock: 3212 - 3218 fr., 57) 1HWideSlash_Combo: 3219 - 3269 fr., 58) 1HMcombat_run: 3274 - 3296 fr., 59) 1HMbanging_shield: 3301 - 3321 fr., 60) 1HMCasual_walk: 3326 - 3362 fr., 61) 1HMCautious_walk: 3367 - 3407 fr., 62) 1HMJump_runing: 3412 - 3452 fr., 63) 1HM_run: 3457 - 3483 fr., 64) 1HMstrife_left: 3488 - 3523 fr., 65) 1HMstrife_right: 3528 - 3563 fr., 66) 1HMWalking_back: 3568 - 3603 fr., 67) 1HMDiefall_backward: 3608 - 3741 fr., 68) 1HMDiefall_forward: 3746 - 3886 fr., 69) 1HMDieknocked_backward: 3891 - 3908 fr., 70) 1HMDieknocked_forward: 3913 - 3930 fr., 71) 1H_IDLE: 3935 - 4035 fr.,

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