God Osiris Low-poly 3D model

God Osiris Low-poly 3D model

cgtrader

This model is designed for the next-gen real time engines ( Unreal Engine, Unity ), however it may be used with other renderers (i.e. mental ray, v-ray, Arnold, etc). It's a lowpoly model with unwrapped UVs and PBR texture sets. All objects are named and organized. Character [ 6 Materials ] : [ 13.156 Vertices ] .OBJ .FBX Textures [ 4096 x 4096 ] Unity5 ( BaseColor / MetallicSmoothness / Normal OpenGL-DirectX / AO ) UnrealEngine4 ( BaseColor / OcclusionRoughnessMetallic / Normal OpenGL-DirectX / AO ) PBR ( BaseColor / Roughness / Metallic / Normal OpenGL-DirectX /Height / AO ) Blender ( BaseColor / Roughness / Metallic / NormalOpenGL / AO ) Scythe [ 1 Material ] : [ 706 Vertices ] .OBJ .FBX Textures [ 4096 x 4096 ] Unity5 ( BaseColor / MetallicSmoothness / Normal OpenGL-DirectX / AO ) UnrealEngine4 ( BaseColor / OcclusionRoughnessMetallic / Normal OpenGL-DirectX / AO ) PBR ( BaseColor / Roughness / Metallic / Normal OpenGL-DirectX /Height / AO ) Blender ( BaseColor / Roughness / Metallic / NormalOpenGL / AO ) Note: This model is NOT rigged and NOT animated All preview images are rendered with Blender - Cycles. If you have any questions about this model, please send me a message and I will be happy to assist. Thanks for looking!

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