
Gold crown with pearls 3D model
cgtrader
Gold Crown with Pearls 3D Model. Production-ready, high-poly 3D Model, with Physically-Based Rendering (PBR) materials, textures, and non-overlapping UV layout map included in the package. Only quad-based geometries are used, no triangles or ngons, and there are no poles. Easy customization is possible: all geometries have been UV-unwrapped, allowing you to create new textures (or modify existing ones) using the provided UV layout maps in PNG format with alpha channels. Each object, material, or texture within the package has a unique name that reflects its purpose. Made using Blender 3D 2.79 with Cycles materials and then exported to OBJ and FBX formats; PBR materials and textures were created with Substance Painter and optimized for PBR, V-Ray, Unity, and Unreal Engine rendering engines. PRODUCTION IMAGERY: The primary image has been rendered in Cycles using Blender 3D 2.7x; this description contains more than 11 additional promotional images: Images 1-6 have been rendered in Cycles (Blender 3D 2.79), Images 7-8 are wireframes, Images 9-10 showcase the UV layout of the Blender 3D scene, The remaining images display UV layouts. Export formats include: FBX, OBJ; and scene files: BLEND (2.79 with Cycles materials); other included items are PNGs with alpha channels. 1 mesh object (PBR-enabled), 1 material, and UV-mapped textures, Resolution of the provided textures is set to 2048x2048; All PBR textures were created using Substance Painter, Geometric properties: Polygons-only geometry with 23292 quad faces and no tris or ngons; total vertex count: 23292. Dimensions in real-world scale; scene units are cm in Blender 3D (Metric, scaled to 0.01). All object scales have been uniformly applied in Blender 3D. Multi-Engine PBR Texture Pack: inside the zip folder, you'll find the textures set for several rendering engines or game engines: - Cycles for Blender 3D: base color, occlusion, roughness, metallic, alpha, and normal. - V-Ray for 3D Studio MAX: diffuse, reflect, reflection glossiness, and normal. - Unity Standard Metallic: albedo transparency, metallic smoothness, and normal. - Unreal Engine 4: base color alpha, occlusion roughness metallic, and normal. Additional texture formats are available in a separate folder: generic PBR Spec Gloss: diffuse + opacity specular glossiness normal height generic Metal Rough: base color + opacity roughness metallic normal height These diverse textures will allow for seamless importation into your preferred game engine or 3D modeling software, saving you hours of asset creation time. Main rendering imagery was generated using Blender 3D 2.79 with Cycles; the provided environment image used is an HDR, but not included in this package.
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