
GraphBot 3D model
cgtrader
I am actively engaged in creating this 3D character model using Maya 2018 as my primary modeling and rigging tool. In order to achieve precise control over the character's hand movements, I have assigned three distinct attributes to the hand controller: Follow, Claw, and Claw Rotation. Follow World enables me to follow the movement of the cog controller in tandem, while Follow Chest overrides this action by not tracking the cog controller. To add a convincing element to the character's animation, I can manipulate its neck using the neck controller that is visible in the hierarchy panel. The specific control path I follow involves clicking on Neck_con2, then moving down through the heirarchy and landing on Neck_con1, followed finally by the master control itself, designated as Neck_con
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