
Grass Landscape Shader 016 Texture
cgtrader
This Bitmap and Procedural Based Shader Works Seamlessly with 4096*4096 Tif Images. It Comprises Four Separate Maps: A Color Map, A Diffusion Map, A Luminance Map, and a Bump Map. These Can Be Used Together or Separately, Giving Users Unparalleled Creative Control. The Displacement Map Allows for Dynamic Depth Effects, Which Can Be Used with Terrain Mask Shader Channel to Create Unique Textures. Furthermore, Procedural Effects Can Be Layered on Top of This Bitmap to Add Additional Visual Interest. It Can Be Rendered with the Materialpreview Folder's Matprev_env.hdr File, Resulting in Photorealistic Images. Using Global Illumination, Ibl, and Ambient Occlusion Techniques Will Create Realistic Lighting Conditions in the Scene.
With this file you will be able to print Grass Landscape Shader 016 Texture with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Grass Landscape Shader 016 Texture.