Grass Landscape Shader_020

Grass Landscape Shader_020

3docean

1 Bitmap and Procedural Based Shader This shader leverages a single color map, diffusion map, luminance map, bump map, and displacement map to deliver high-quality visual effects. Each map type is utilized to enhance the realism of the output. The seamless 4096x4096 TIFF images and C4D file (R15) ensure that the maps are highly detailed and precise. The maps can be used in conjunction with Terrain Mask Shader Channel, layered with procedural effects, or integrated into any Soft application supporting Displacement Map. To render this shader, use matprev_env.hdr from the C4D material preview folder. This will yield stunning results, especially when utilizing IBL, GI, and AO Render. The Grass_020 NatLum and Grass_020 ArtLum options are also available for customization, allowing users to tailor their output to suit specific needs.

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