Great Horned Owl - Blender Low-poly 3D model

Great Horned Owl - Blender Low-poly 3D model

cgtrader

Great Horned Owl - Blender Rigged and Animated for: Blender Blender FBX OBJ The models come with several pre-animated scenes to get you started. The feathers are geometry so they render fast and no plugins are needed. The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets. ------------------------- I have provided several scene files to get you started: GHO-Zero GHO-Land-Take off GHO-Fly loop The main controlling object is the 'ROOT MAIN' bone (Metarig position control), LT Foot, RT Foot (Foot rotation), Move_IK.R, Move_IK.L (position Feet) There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone. 25 Morph targets. The 'Mouth' phonemes are controlled by 8 Morph targets or Shape Keys: located when you select the mesh and go to 'Object Data Properties' => 'Shape Keys' But the mouth can be opened and closed with a bone as well. The wings are controlled by 3 bones each 10 morph positions to manipulate the wing WingFold4-AtSide WingTipsSpread WingFold6Complete WingFold7Complete WingFold8Complete WingFold9Complete WingsCupped WingTips-DN WingTipsSpreadUp xxxxxxxxxxxxxxxxx The Tail spread is controlled via Morph target 'TailClosed', the Tail bone controls position and rotation. EyeBrowsUP EyeBrowsDN EyelidsCOpened Eyes-Iris-Size Eyes-Pupil-Size The body's profile can be "streamlined for flight with: Body_For_Flight Body-Head-Flatten BackForFlight2 The toes are controlled by 12 bones on each foot. To fold the wings use the morphs noted above. But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

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