Great Horned Owl - rigged - animated 3D model

Great Horned Owl - rigged - animated 3D model

cgtrader

Great Horned Owl All Quad Geometry Rigged and Animated for: Lightwave 8.5 3DS Max 2009 MAYA 2013 C4D R16, and up MAX 2009 generated FBX OBJ - includes base object and all morph taraget objs The feathers are geometry so they render fast and no plugins are needed. This model comes with several pre-animated scenes to get you started. The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets. ------------------------- The main controlling objects are (this varies from format to format): GHO Null, Root, LT_Foot, RT_Foot GHO-Zero.lws is the name given to my BASIC set up, no animation, but it is rigged. I have provided several scene files to get you started: GHO-Zero.lws GHOLandTakeOff.lws GHO-FlyLoop.lws The feet and legs are controlled by LT-Foot and RT-Foot [GHO_Locator, Root, FootController_RT, FootController_LT, GHO-Hypernurbs, Root, FootController_RT, FootController_LT] respectively. There are three 'neck' bones, a 'head' bone and a 'lower beak' bone. There are 29 Morph targets. The 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go to Object => Properties => Deform - Object=> “Pose Morph Expression Tag - Blend Shape window all depending on format The wings are controlled by 3 bones each and have 8 Morph positions, including flapping and folded positions WingFold4-AtSide WingTipsSpread WingFold6Complete WingFold7Complete WingFold8Complete WingFold9Complete WingsCupped WingTips-DN WingTipsSpreadUp The Tail spread is controlled via Morph target 'Tail_Closed' and “TailClosed”, the Tail bone controls position and rotation. The eyes have several morph targets: EyeBrowsUP EyeBrowsDN EyelidsCOpened Eyes-Iris-Size Eyes-Pupil-Size The body's profile can bestreamlimned for flight with: Body_For_Flight Body-Head-Flatten BackForFlight2 The toes are controlled by 12 bones on each foot. To fold the wings use the morphs noted above. But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out. Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets. ------------- The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry. LIGHTWAVE: GHO 38972 verticies 21612 polys Tree 320 verticies 328 polys Ground 8 verticies 6 polys SkyGlobe 266 verticies 288 polys --------------------------- the maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px ADDITIONAL YOUTUBE PREVIEWS: SnOwl Flyloop https://www.youtube.com/watch?v=n68bWlX9L6U SnOwl TT Grey HI https://www.youtube.com/watch?v=RTClKDSH59s SnOwl TT Fold Color https://www.youtube.com/watch?v=i4tFEWd5BhE SnOwl TT Color https://www.youtube.com/watch?v=GM8PimH1kvU SnOwl Phonemes https://www.youtube.com/watch?v=26WwrMNDeHo SnOwl Anim Color https://www.youtube.com/watch?v=i5dcZoatrBo SnOwl Anim Grey LO https://www.youtube.com/watch?v=vfvDsx3Xhv0 SnOwl Anim Grey HI https://www.youtube.com/watch?v=1H2-135lqyo

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