Green and Yellow Rusted Fire Hydrant

Green and Yellow Rusted Fire Hydrant

sketchfab

A year ago, I made a fire hydrant for a school portfolio piece. Since then I’ve learned a lot about better UV layout, understanding texel density, and making use of a cage file when baking details onto low res models. I also learned more about optimizing geometry specifically for real time rendering. So I decided to remodel the hydrant, keeping the same style, and created my first true “game ready” asset with 3,406 triangles. It only uses one texture set and a 1k map, which I’m extremely happy with, because that’s a very lightweight texture call for Unreal or Unity. The models were made in maya, and the textures were done in substance painter, making use of generators.

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