Half sword Low-poly  3D model

Half sword Low-poly 3D model

cgtrader

Half Blade Sword Asset UVs: Channel 1 - Separate for Mesh Channel 2 - Duplicate and modify Channel 1 to use as Non-Overlapping lightmaps Baking Data Textures: Optimized for Unreal Engine 4 & Unity with PBR Rendering Pipeline (Physically Based Rendering) Normals. Name Following Epic Games Texture Naming Guidelines. 2048x2048 RGB 24-Bit High Definition (TGA). Include Five Main Material Channels: * Primary Albedo Channel ( Color Data ) * Secondary Normal Map for Physics Accurate Representation * Roughness Control with Dynamic Ambient Occlusion Data Masked Metallic Normals UE4 Custom Optmized 3D Asset Mask includes RGB data & Metalic/Normal Ambiet OCclision data to Achieve Physically Plausible and realistic real time Rendering for PBR pipeline on Unity 4 Unreal Engine 2 & Unity Enegine 5 .

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