Hank

Hank

sketchfab

My first character project created from scratch using Maya and Mudbox. I used Maya to block out and smooth the mesh and Mudbox for painting and sculpting details. I brought the model back to Maya for rigging, skinning and animating. The purpose of this project was to learn the basic modeling tools and workflow of Maya and Mudbox through the lens of character modeling. I learned basic modeling and sculpting techniques, creating face libraries using shape blender, adding bones to quick rigs, various animating techniques and creating proper edge flow. I also learned the hard lesson of avoiding animating and rigging a high poly mesh. After using Mudbox and Zbrush, I think I will permanently switch to Zbrush because of functionality and user experience. I also like the Zbrush > Maya > Substance workflow better for sculpting and painting.

Download Model from sketchfab

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