Head of Satyr

Head of Satyr

thingiverse

Taken from the description page for this sculpture at: http://collections.artsmia.org/art/81221/head-of-satyr-roman Head of Satyr, 1st century Romanexpand_more Rosso antico (red marble)expand_more GIFT OF DANIEL AND JACQUELINE ROSENTHALexpand_more 2006.110 G242expand_more Half man and half animal, satyrs were part of the entourage of Dionysus, the god of wine. They spent their time participating in revels, drinking, and chasing nymphs. This satyr's head is carved from red marble (rosso antico), quarried in the ancient area of Tainaron in the Peloponnesus, the peninsula south of mainland Greece. Because rosso antico is the color of red wine, it was often used for statues of Dionysus and his followers, both man and animal (such as satyrs, fauns, and goats). Colored marbles, not widely used in Greece until the Hellenistic period, began to appear in Rome in the 2nd century BCE. In fact, it was with the conquest of Greece, Asia Minor, and especially Egypt that the Romans developed a special taste for colored stones, to which they assigned specific meanings. How I Designed This I've admired this satyr's head for years and recently decided to try modeling it. I used a tripod, a Sony Alpha 5100 with a Nikon Series E lens, 35mm at f8, manually focused, ISO 100 for all the photos. All the photos were taken in RAW format to get the maximum amount of information. Usually I have either made adjustments to each photo manually, or I've used an HDR method with mild sharpening. Since all the photos were taken with identical exposures, I only adjusted the sharpness as needed from shot to shot in Lightroom. I then exported the RAW files as 8-bit TIFs. The sculpture is on a tall pedestal against a wall, so I wasn't able to capture the full surface details. There are some missing spots that I flat-filled with the help of Meshmixer on the rear and top of the head. Somehow, I messed up exporting the OBJ file from Photoscan into Meshmixer to repair the holes in the data and when I tried to create a texture, it didn't line up correctly on the model. So, for now I've shared the model as a blank surface.

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