Headboard  3D model

Headboard 3D model

cgtrader

This 3D model was originally created with Sketchup 13 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Catalogue 2014 With his ears, armrests and night blue fabric, headboard 90 cm CHAMPIONSHIP called all sports small to have sweet dreams. A US look very current for the decoration of a room boy. For a coordinated set, this headboard is matched to the bedside table and the child CHAMPIONSHIP office. This product is part of the range Championship: Here's how to put light into the lives of your children with this sporty collection in mind baseball. A simple and space-saving furniture, its practical lockers, drawers and closets. Made of pine and MDF panels, this furniture easily integrate your teen's room. In order to bring shine and ease of maintenance a layer of varnish was applied profile. Size (cm): H 107 x W 127 x D 55 Weight: 34 kg Ref: 111609 Price: € 299 Polygons: 618 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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