
Heterogeneous - Building - Building B Building 04 3D model
cgtrader
The future scene in a 3D game can be effectively created using 3D Max 2009 software, employing textures and UV lighting techniques. Upon completion, models may be exported in formats such as 3DS, FBX or OBJ for seamless integration into gaming environments. To gauge the polygon/vertex count, reference the provided screenshot for accuracy.
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