How to: Facial Retopology for Animation v2

How to: Facial Retopology for Animation v2

sketchfab

This project is a part of a series where I retopologize a hand (https://skfb.ly/6YWrX) as well as an entire character (https://skfb.ly/6YWsM) I can only have a max of 5 annotations so I tried to make them useful, each has a timestamp for where it is applicable. The colors on the final step are where I’ve highlighted the different loops related the face. Follow these steps and you will end up with a head which should be quite effective to rig and animate! I was looking at the way Sergi Caballer does his topology when making this, so it’s a tried and true formula. It starts with what I consider to be structural loops and progresses to a consistent polygon density by the end. A note: every studio and every character artist may have their own biases. I did research and experimentation to come up with what you see here. If you want to see this style of topology made via box modeling, check out Sergi Caballer’s work.

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