HTC Vive Controllers 3D model

HTC Vive Controllers 3D model

cgtrader

The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Fidelity is optimal up to a 2K render. Renders have no postprocessing. File Formats: 3ds Max 2012 + Vray 2.0 full setup lighting, camera 3ds Max 2012 standard Cinema 4D R12 standard ( materials and textures was setup ) Maya 2012 standard ( materials and textures was setup ) Lightwave 11 ( materials and textures was setup ) FBX 2012 OBJ 2012 3DS 2012 1 file 360 product ( 60 images 1200*1200 pixels ) All models before 8-2017 haven't 360 product but if you need it please contact us to get yours in 24 hours. ----------------------------- Geometry: No isolated vertices No coincident vertices No coincident/coplanar faces Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision ) Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.) Real-world scale ( We make 3d model from actual size and images reference. It is best for making video intro, marketing, animation, games... ) + Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. ) TEXTURES: Textures highquality, enough for close-up render ( 2048-4096 pixels ) UVWs mapping with mixed: overlapping and non-overlapping - No texture paths referenced by the model. All texture paths were stripped from the model. About Bee3DD: ( Working in 3d modeling since 2013 until now ) We offer all electronics 3d model ( latest and oldest ). Our collection is biggest in the world. It is place where you can find anything about technology for your project ( earlier and faster than others ) Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality.

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