
Hulk Armor Low-poly 3D model
cgtrader
When we talk about the creation of characters for movies, we must take into account the look, how these characters look in detail, because although they are inspired by comics, which are usually presented in 2D illustration, and not with much nuance, when moving to a 3D version we have to take into account many more details and even more if it is the creation of realistic 3D characters. For this reason, and in the case of the Hulk creation in Zbrush, we must take special care in its details and nuances, the behaviors of lights and shadows must be reflected in and from the stage of painting and texturing, we must manage to print the character certain nuances and tonalities of the character, which must work well in the scene.
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