Hulkhammer Zulu (Dreadnought) and Thor's Hammer (Frigate)

Hulkhammer Zulu (Dreadnought) and Thor's Hammer (Frigate)

grabcad

This is a combat vessel for space combat. Hulkhammer Zulu (Dreadnought) 20,100 ft long. 6,500 ft wide 9,200 ft high *204x Heavy M.A.C. Cannon (bore class: '20') 98x guns per side. *2x gun turrets w/4 guns each. [100 rounds per gun] *6x Medium M.A.C. Cannon (bore class: '12') 2 turrets w/3 guns each. [1,000 round per gun] *14x Super Heavy M.A.C. Cannon, (bore class '50') forward firing, 7 guns per side. [25 rounds per gun] *2x 'Planet buster' Super Heavy Hyper-Nuclear Torpedoes and 6x Thermo-EMP torpedoes, launched from the port side 200 foot diameter 'torpedo tube'. *60x point defense fighter craft and 20x PT Boats; launched from the starboard side 'torpedo tube'. *2X Heavy Missile batteries. [4,000 missiles per battery] *4x Medium Missile batteries. [10,000 missiles per battery] *4x Light Anti-Fighter Missile batteries. [10,000 missiles per battery] *96x Neutron-Grav-Flux Engines using 8 thruster points. *24x PSG 'Dutch Windmill' Pinpoint Slipspace Generators. *240x Heavy directional thrusters for craft control. *Armored bow for ramming. The model is 1,700' long, and is actually a 1/12th scale model of the intended model. But Solidworks '09 doesn't allow for any single model over 2 kilometers in size. So, in the end, the actual model would be a Figate class version of the super-dreadnought class ship I intended. And with that in mind, the version here, if used as a Frigate class version, still come out as: Thor's Hammer (Frigate) 1,700 ft long. 542 ft wide 767 ft high *204x 20 Inch, Heavy M.A.C. Cannon 98x guns per side [150 rounds per gun] and 2x gun turrets w/4 guns each. [50 rounds per gun] *6x 12 Inch, Medium M.A.C. Cannon 2 turrets w/3 guns each. [1,000 round per gun] *14x 50 Inch, Super Heavy M.A.C. Cannon, forward firing, 7 guns per side. [25 rounds per gun] *2x Heavy Tactical Nuclear Torpedoes and 60x Iron Mace torpedoes, launched from both 200 Inch diameter 'torpedo tubes'. *10 micro fighter craft and 2x PT Boats; launched from stern deck-door. *2X Heavy Missile batteries. [400 missiles per battery] *2x Medium Missile batteries. [2500 missiles per battery] *4x Light Anti-Fighter Missile batteries. [5000 missiles per battery] *8x Neutron-Grav-Flux Engines using 8 thruster points. *2x PSG 'Dutch Windmill' Pinpoint Slipspace Generators. *240x Small directional thrusters for craft control. *Armored bow for ramming. I was inspired by WWII submarines and ships and hopefully created an interesting concept for a space-roving combat vessel. I had the idea while reading the Halo novels. When considering the designs of the UNSC in the games/books, and then looking into many other spacecraft designs in games and movies and I realized they tend to be a series of small connected sections, each with their own armor. I began to think that a design with minimal 'sticky-out-bits' and many, small internal sealed sections, would have much better survivability of hull breaches and damage. An extremely sturdy, self supporting, honeycomb-type internal structure encased by a smooth and sleek(thus, at least somewhat, deflective) shell of ultra-high-temp ceramic armor was something that would have better ability to handle the plasma weapons of the aliens in the Halo relm. Also, the ships 'helm' or control room is perched at the very top of the central superstructure, but is retracted into the ultra heavy armored section at the base of the center structure. All sensors and antenna arrays would be completely retractable(There would be many sensor arrays all over the ship). Obviously, in the end, this is an act of imagination and nothing more.

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