"I can sell it", Young Entrepreneurs Course #MBMAKEATHONNYC

"I can sell it", Young Entrepreneurs Course #MBMAKEATHONNYC

thingiverse

MBMAKEATHONNYC #ArtProject #EngineeringProject Project Name "I can sell it", Young Entrepreneurs Course Overview This project is based on the 6th grade economic "bake sale" that our students do every year. We've taken the sale one step further to teach new concepts. It will teach students the basic concepts of 3-D printing, CAD, Product Design, the Engineering Design Cycle, Prototyping, Iteration, Marketing, Business, Cost Analysis and Web Design. Audience 4th to 8th grade Can be beginner 3-D design and web design students Subject Art, Design, Math, Web Design, Business, Economics, STEM Skills learned The curriculum is designed to cover several different learning rubrics. The individual educator can adapt this into a short lesson plan focusing only on CAD design and 3-D printing or create an entire chapter based on creating a small business to teach design, economics, marketing and website design/coding. Short version skills learned- CAD Design, The Engineering Design Cycle, Prototyping, Iteration, Critical thinking skills Extension version additional skills learned- Economics, Mathematics, Marketing, Web Design and Coding Sub categories to focus on: Designing a prototype, improving upon design Economics of selling- Price point- calculate Time x Cost of Materials x Labor, profit, etc Retail- making, manufacturing, selling Marketing, social media Creating a website Project 3-D design ideas- ring, spinning top, animal with loop, keychain, necklace, dice, trinket.... Image ImageImageImage ImageImageImage Lesson Layout Intro idea- Students will brainstorm what they can create with a 3-D printer to sell, they will sketch ideas out on paper, as a group we will critic ideas and decide on a product. (teacher determines if everyone must vote to make a similar piece like 'each person must design a type of keychain'; pendant, ring, dice, miniature figure, etc. Or if each student can design their own unique object so that the items are more diverse) -Market Research Day- (optional) Students do research online and in class (they can create class surveys, look at Etsy and Shapeways, etc) to find out what kids want to buy, what's selling and a price point determination. -Intro to Tinkerkad- design your product, create prototype, parameters- design must be less than 2 "x 2" x 2"- teacher will print up each students protoype for next week. -Testing Prototype- Did it work? If not why not? Do your fellow classmates like it? Is it marketable? Is it sturdy? Is it functional? Is it aesthetically pleasing? How we can improve it? Etc,… Students will walk around classroom testing each students objects and giving feedback on it. Then students have time to go back into Tinkercad to improve design and reprint. (teacher can create a questionnaire handout for the critiquing session) Optional Additional Lessons for extended version with STEM teacher- -Photographing piece, Create your own website- students will work in a web design program to create a website to showcase their product (Choice from teacher on how detailed web program to use- if you do not teach coding and only want to create a basic layout to show parents then students can upload images onto Pinterest. For slightly more advanced programming they can use Weebly to create a website have them create an about page and a product page. If teacher is a coding teacher they can use this time to teach HTML and Java via Dash and General Assembly, etc...) In between classes teacher is printing the students' prototypes for the sale. -Hold the School Sale -Feedback lesson Handouts- any handouts for teaching the marketing aspect, questionnaires for critique, pricing handouts Print Settings Printer Brand: MakerBot Printer: MakerBot Replicator 2 Rafts: Yes Supports: Yes Notes: Rafts and supports dependent upon complexity of student's design

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