
Iceberg 3D model
cgtrader
ICEBERG:: Scene Information ::- 3dsmax Design 2010- Vray 2.0- LWF- maps: diffuse, bump- shader: VRrayMtl, VRayFastSSS2- polycount viewport: 350.768- polycount render: 2.29 mio:: Geometry ::- metric system [cm]- real geometry using several modifiers that can be altered (stack still available)- use the Turbosmooth modifier increase/decrease the level of detail:: Materials ::- no maps needed for the iceberg- the ground uses diffuse and bump- use asset tracking to reassign the map path:: Lightsetup ::- vraysun - vraysky - vraycamera- LWF
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