Ithaca 37 shotgun Low-poly  3D model

Ithaca 37 shotgun Low-poly 3D model

cgtrader

Low poly shotgun model for FPS/third person games. About mesh: All moving parts are separated Tris: 3631 Verts: 1938 Correct names: body; foreEnd; trigger; slingSwivel_f; slingSwivel_b; shell Pivot points in places of rotation Group pivot point in 0.0.0 About UVs: Map Size: 2048 (shotgun); 256 (shell) Units: santimetres Texel Density (px/unit): ~40 (shotgun); ~34 (shell) All mirror parts are shifted by U coordinate Padding: 8px (shotgun); 1px (shell) About textures: Size: 2048x2048 px (shotgun); 256x256 px (shell) Workflow: PBR metal roughness Created using: substance painter; substance designer Ported to UE4 and Unity TGA format for game About archives: MayaLt2019.zip - Contains a model, textures and material (Stingray PBS). For Maya LT 2019 Maya2017.zip - Contains a model, textures and material (Stingray PBS). For Maya 2017 3dsmax2019.zip - Contains a model, textures and material (Physical Material). For 3ds Max 2019 ithaca37.fbx & ithaca37_shell.fbx - ONLY MODEL without textures in FBX 2014/2015 format ithaca37.obj & ithaca37_shell.obj - ONLY MODEL without textures in OBJ format 6.MetalRough - ONLY TEXTURES for metal roughness workflow UE4 - ONLY TEXTURES for unreal engine 4 Unity - ONLY TEXTURES for Unity

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