NEWPORT shelf houses the world 3D model

NEWPORT shelf houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 HOUSES FURNITURE WORLD, NEW 2012 Looking for a small cabinet to display your holiday memories to sea? Choose narrow shelf Newport. This white wooden shelf offers three shelves. With pretty braces on the sides, this white shelf also has a drawer at the bottom. Ideal in a classic furnishings, this cabinet is also available in larger model. This product belongs to the range Newport: From matt white to illuminate a very colorful deco or, on the contrary intensify a pure interior! The realization of a stencil taupe writing customizes the collection. The handles shaped shell satin black iron contrast with the white furniture. The juxtaposition of slats on the drawers, tops or side of some furniture boost the range and brings an additional charm. Size (cm): H 180 x W 70 x D 40 Weight: 25.10 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/etagere-70-cm-newport-121728.htm Ref: 121728 Price € 229 Polygons: 337 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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