Krumpin' Mega Bot

Krumpin' Mega Bot

cults3d

The Krumpin' Mega Bot is a hulking, heavily armored monster! Pistons, welded to powerful close combat weapons, such as the Ripper Klaw deliver enormous hydraulik power to every git or vehicle gettin' to close. Other than the more commonly Deff Bots and or Kans, Krumpin' Mega Bots are usually armed with high speed rattling weapons of high calibers to kill enemies even before reaching them in close combat! (Or just to make horrible loud noise...) FOR BEST QUALITY PRINT, PLEASE READ ALL(!) OF BELOW: This is my ambitious model until now! To print this monster, you need time or a resin printer ;-) I REALLY recommend a layer high of 0.075 or better for all parts to get the quality I intended, while designing this model - please see the pics, those are printed in FDM (<=0,075mm)! I tried to keep the need of tree supports low, but I highly recommend it to use tree supports - make sure to set the tree support z-distance to a multiple of 2 for optimal removal (keep in mind: layer hight 0.05 to 0.075(!) ) For the Rippa Klaw I added a resin version with "_Resin" in the file name - unlike the FDM versions those don't have a flat bottom. (I have not test printed these files, but they should be good to go!) ---------- EXCEPTIONAL 'fings for this model: ---------- ---------- GUN ARM: ---------- THE RATTLA KANNON MAGAZINE IS ROTATABLE IF DONE AS INTENDED!! For the axies you simply insert usual filament! If you don't glue the "MegaBot_RattlerKannon_06.stl" to "...05.stl" the "MegaBot_RattlerKannon_Mag.stl" is interchangeable - who knows what might be released in future...... ;-) -> If you don't want this or don't have filament, just glue the parts as wanted. Assembly as followed: (please see also the last two pics/screenshots! Stick (NOT glue, if you want it to be removable) together: "MegaBot_RattlerKannon_05" & "MegaBot_RattlerKannon_06", OPTIONAL: "MegaBot_RattlerKannon_Barrel.stl" Insert a 1.75mm filament (42mm long - as the answer to all questions, lol) into "MegaBot_RattlerKannon_Mag_Back_Spacer.stl", large side first, followed by "MegaBot_RattlerKannon_Mag". 2.a) Glue on all parts of "MegaBot_RattlerKannon_Mag_Back.stl", if you want more realistic details (even if Ork xD). 2.a.note: Warning: print "MegaBot_RattlerKannon_Mag_Back.stl" with "brim" 3mm+. They will, regardless of brim width, fall apart after removing the brim. This is intended so you can glue them bitz more random on the Mag! "Dry fit" (NO glue at first!) all parts 3.a) View the last two pics (Tinkercad screenshots)! 3.b) "MegaBot_RattlerKannon_Trigger.stl" to "MegaBot_RattlerKannon_Mag_Back_Spacer.stl" 3.c) I recommend to glue in "MegaBot_RattlerKannon_TriggerPin.stl" to "MegaBot_RattlerKannon_Trigger.stl" first. 3.d) Glue the filament between "MegaBot_RattlerKannon_Trigger.stl" & "MegaBot_RattlerKannon_Mag_Back_Spacer.stl" ---------- MAIN BODY ---------- You CAN use two 10x4mm Neodym magnets for the junction "hip <> main hull" to get a rotatable/removable body! ---------- LEGS ---------- The legs are unique, there is a individual model for right / left leg. Those are mirrorable / interchangeable. ---------- Over all printing recommendation! ---------- Many parts have a "flat surface" - face those to the build plate. ---------- FOLLOWING: ---------- Shame less beggin' for some coins for coffein I need doin' stuff like that :-D ;-) Please consider a tip ....this HIGH detailed model was a work of 100h+ of free time (~50 RL days)! If you do so, I HIGHLY APPRECIATE YOUR GENEROSITY :-) :-):-) Kind regards, Tersus

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