Library Children undue ANDREWS houses the world 3D model

Library Children undue ANDREWS houses the world 3D model

cgtrader

This 3D model was originally crafted using Sketchup 8 and later adapted into various other 3D formats. The native format is .skp, while a 3ds Max scene is based on version 2016 of that software, with Vray 3.00 used for rendering. Dimensions measure H 190 x W 90 x PR 40 in centimeters, and the weight is approximately 43 kilograms. Featuring three shelves, this metal bookcase offers ample storage space for your teen. To conceal everything behind it, two drawers at the bottom provide additional concealment. The drawers boast detail deco prints. You'll surely appreciate its understated style combined with sophistication. This modern and fashionable design can fill a room with an urban and trendy atmosphere, complemented by other items from the same collection. Ref. 150306; price € 349.90 You will find textures in the .skp file. How do I extract textures from a .skp file? If you possess any of these software tools, extracting textures is quite straightforward. Simply follow the instructions below: Sketchup (completely free) Export an image under File/Export/2d Graphic - dropdown option as your chosen 2D file type. Alternatively, File -> Export -> 3D Model should be selected. Choose to export it as a COLLADA File (*.dae) file. Next, make sure that the Export Texture Maps box is checked. Open the exported file's location. In that directory, you will find a folder with all of the textures that match the name of the exported file. C4D (even a trial version should work) When you import .skp file to C4D, it automatically generates a folder containing textures next to the original .skp file. 3ds Max After importing .skp file into 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can also export fbx file with embed media option selected (in export dialog window), so that it generates a folder of textures along with the fbx file automatically. Rhinoceros 3D (even a trial version should be sufficient) Import .skp file into Rhinoceros 3D. Open Material Editor (Panels -> Material Editor). Choose any material with texture applied. Click on the name of that material in Textures section and press the three-dot button. You can see all the textures now, located in ..AppDataLocalTempembedded_files directory. Feel free to copy-paste these textures into any folder you desire.

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