Light Infantry Armor

Light Infantry Armor

sketchfab

Basic armor made for a side project, the armor is to be semi-modular, additional armor elements can be replaced with another of the same type of armor, for example: Shoulders, Bracers, greaves, a breastplate can be replaced with parts from another armor set of the same type . that’s why I decided to make several texture sets. It seems to me that if I had armor on a single large texture and I would only replace, for example, bracers from another set of armor, the engine would have to load 2 sets of 2-4k texture anyway, which I think could cause optimization problems as if each element was from a different set and the engine would have to load 5-10 texture sets of 2-4k each. well, if there’s another more efficient method, I’d love to hear about it

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