
Long mincing knife
3docean
Production-ready Long Mincing Knife 3D Model. High-quality, PBR materials, textures, and non-overlapping UV layout map included in the package. This model features quads-only geometries (no tris/ngons), no poles. The geometry is easily customizable with UV-unwrapped models, allowing you to create new textures or modify existing ones using the provided UV layout maps (as PNGs with alpha). Each object, material, and texture in the package has a unique, meaningful name for easy identification. Made in Blender 3D 2.80 (Cycles / Eevee materials) then exported to OBJ and FBX; materials and textures created in Substance Painter, optimized for PBR, V-Ray, Unity, and Unreal. Promo images include renderings in Cycles (or Eevee) for Blender 3D 2.8x, wireframe images, and screenshots from the Blender 3D scene showing UV layouts. Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNGs with Alpha. 1 Object (mesh), 1 PBR Material, UV-unwrapped, with non-overlapping UV layout map provided in the package; UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 23230 vertices, 23224 quad faces (46448 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing PBR Textures for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); you can use it in Eevee for Blender 3D 2.8, too; so, you'll be able to edit the Textures, or just import the FBX/OBJ file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image which is NOT provided in the package! Sketchfab 3D preview: https://sketchfab.com/3d-models/long-mincing-knife-c701ec39e0254edeabb06b020498da01
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