Low-poly Hyrulean shield

Low-poly Hyrulean shield

sketchfab

596 tris, I used 4 texture maps of size 512 x 512 (diffuse consisting of albedo and AO, normals, metallicness and roughness). Created in 7 hours. Textured using Quixel and photoshop. Modelled in Maya 2015, normals and AO baked in xNormal.

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