Mallard Duck 3D model

Mallard Duck 3D model

cgtrader

Mallard duck Rigged and Animated for Lightwave 8.5 and up Rigged and Animated for 3DS MAX 2009 and up Rigged and Animated for Cinema 4D r13 and up Rigged and Animated for MAYA 2013 and up MAX 2009 generated FBX Lightwave 2015 generated FBX OBJ - includes base object and all morph target objs The feathers are geometry so they render fast and no plugins are needed. This model comes with several pre-animated scenes to get you started. The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets. ------------------------- The main controlling objects are: Mallard Null, Root, LT_Foot, RT_Foot Mallard_Zero_FIN.xxx is the name given to my BASIC set up, no animation, but it is rigged. I have provided several scene files to get you started: Mallard_Zero_FIN.xxx Mallard_TakeOffAndLand_FIN.xxx Mallard_FlyLoop_FIN.xxx Mallard_SIG_.xxx The feet and legs are controlled by LT-Foot and RT-Foot or LT-FootControll”, “RT-FootControll” respectively. There are three 'neck' bones, a 'head' bone and a 'lower beak' bone. There are 24 Morph targets. The 'Mouth' and phonemes are controlled by 10 Morph targets located when you select the mesh and go toObject=>Properties=>Deform. The wings are controlled by 3 bones each and have 8 Morph positions, including flapping and folded positions WingFold_1 WingFold_2 WingFold_3 WingFold_4 WingFold_5 WingTIpsDN WingTIpsUP WingTIpsSpread-01 The Tail spread is controlled via Morph target 'Tail_Closed' andTail_Openedù, the Tail bone controls position and rotation. The eyes have several morph targets: EyeBrowsUP EyeBrowsUP2 EyeBrowsDN EyelidsClosed The body's profile can be streamlined for flight with: BodyFlight The toes are controlled by 12 bones on each foot. To fold the wings use the morphs noted above. But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out. Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets. ------------- The model is made hi resolution by using Sub-Patching, Hypernurbs, so the actual geometry is much less than the rendered geometry. Models: Mallard 14700 polys 24624 points Pond - Model generated in each application number vary: 16384 polygons 16641 verticies -------------------------- 31084 polygons - Total 41625 verticies - Total the maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px Additional Video Links: Mallard Color Anim https://youtu.be/_uLx_2hlm8A Mallard Grey HI Anim https://youtu.be/Z7e4LOpZhNo Mallard Grey LO Anim https://youtu.be/s-tXHr1Letw Mallard Phoneme https://youtu.be/NRyHdtFxKRU Mallard TT Color HI https://youtu.be/59RY4oi6dzE Mallard TT Grey HI https://youtu.be/Fr_NLHro6lc Mallard TT Grey LO https://youtu.be/mUYyNLFEUpQ

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