Mandelbulb 3D Fractal - Simple Pyramid

Mandelbulb 3D Fractal - Simple Pyramid

prusaprinters

<p>Hi there,<br/> here is another 3D Fractal.</p> <p>Fractals seem to me like Rohrschach tests, everybody can see something different in them, like in the ink blobs.</p> <p>Design</p> <p>The Fractal is made with - Mandelbulb 3D<br/> get this fascinating piece of opensource software at: <a href="https://www.mandelbulb.com/">https://www.mandelbulb.com/</a></p> <p>Julius Horsthuis, Hal Tenny and Don Whitaker have many good Tutorials (Video &amp; Blog) to get started with Mandelbulb.</p> <ul> <li><p>It is exported with "BTracer" as .obj with a volumetric resolution of 600 x 600 x 600, this is so high because only this way you get really sharp edges.<br/> Postprocess<br/> The postprocess is done with Meshmixer and Blender.</p> <p>Meshmixer:</p> </li> <li><p>Scale the model to the size you like</p> </li> </ul> <ul> <li>Add a horizontal plane cut to have a plane surface for printing</li> </ul> <ul> <li><p>Reduce at least by 50%<br/> The last tep is optional, but I like to do it. To reduce the Triangle count and smooth ot the surface I take the model to Blender.</p> </li> <li><p>Use the decimate modifier to get the triangle count further down. For some reason sharp edges get preserved better in Blender when reducing the amount of triangels drastically. At least I llike the results in Blender much more. If you dare you can use the smooth modifier, but be really careful with the parameters.<br/> Finally export your model and sclice it.</p> <p>That's it. Leave me some feedback and please post your makes.</p> </li> </ul> <h3>Print instructions</h3><h3>Category: Math Art Summary</h3> <p>Hi there,<br/> here is another 3D Fractal.</p> <p>Fractals seem to me like Rohrschach tests, everybody can see something different in them, like in the ink blobs.</p> <p>Design</p> <p>The Fractal is made with - Mandelbulb 3D<br/> get this fascinating piece of opensource software at: <a href="https://www.mandelbulb.com/">https://www.mandelbulb.com/</a></p> <p>Julius Horsthuis, Hal Tenny and Don Whitaker have many good Tutorials (Video &amp; Blog) to get started with Mandelbulb.</p> <ul> <li><p>It is exported with "BTracer" as .obj with a volumetric resolution of 600 x 600 x 600, this is so high because only this way you get really sharp edges.<br/> Postprocess<br/> The postprocess is done with Meshmixer and Blender.</p> <p>Meshmixer:</p> </li> <li><p>Scale the model to the size you like</p> </li> </ul> <ul> <li>Add a horizontal plane cut to have a plane surface for printing</li> </ul> <ul> <li><p>Reduce at least by 50%<br/> The last tep is optional, but I like to do it. To reduce the Triangle count and smooth ot the surface I take the model to Blender.</p> </li> <li><p>Use the decimate modifier to get the triangle count further down. For some reason sharp edges get preserved better in Blender when reducing the amount of triangels drastically. At least I llike the results in Blender much more. If you dare you can use the smooth modifier, but be really careful with the parameters.<br/> Finally export your model and sclice it.</p> <p>That's it. Leave me some feedback and please post your makes.</p> <h3>Print Settings</h3> </li> </ul> <p><strong>Printer Brand:</strong></p> <p>Prusa</p> <p><p class="detail-setting printer"><strong>Printer: </strong> <div><p>Prusa Clone</p>&lt;/div&gt;<strong>Rafts:</strong></div></p> <p>No</p> <p><p class="detail-setting supports"><strong>Supports: </strong> <div><p>No</p>&lt;/div&gt;<strong>Resolution:</strong></div></p> <p>0.2</p> <p><p class="detail-setting infill"><strong>Infill: </strong> <div><p>20</p>&lt;/div&gt;<br/> <strong>Filament:</strong><br/> Das Filament PLA Glow Grün V2 <br/> <p class="detail-setting notes"><strong>Notes: </strong> </p><div><p>Slic3r Speed 0.2 mm - PLA Settings, 215° C Extrusion, 60° C Bed</p></div></div></p></p></p></p>

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