
Mech Panther Game Ready
sketchfab
I've developed a personalized model specifically for my showreel, which began as an exercise in texturing and modeling hard surface objects in ZBrush. However, I found myself using it primarily to block out the main shapes, after which I employed Maya's Poly/Nurbs modeling tools for remeshing and modeling, before finishing off with Painter for texturing purposes.
Download Model from sketchfab
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