Medieval Fantasy Characters Base models

Medieval Fantasy Characters Base models

thingiverse

Hello! these "high" poly models have been designed for those who are learning, or want to start learning 3D modelling and make their very own miniatures. Its a place holder, or a very basic tool i provide to already start tweaking around, making poses, facial expresions, simple stuff as you keep learning from tutorials in the internet. They have been designed with heroic proportions: thick hand and foot, bigger head, a medium volume muscle mass (so you can add more muscle/fat or remove volume easily to make a skinny character). The MALE human has 6 heads tall. The head is 5mm in heigth, and he is 30mm tall (28mm to eyes). For reference, each square of the GRID is 1x1mm. I provide a 30x30mm grid and 3 images explaining basic stuff needed to know how and why do certain things regarding importing-exporting files in zBrush. Similar process is needed for other modelling softwares but i only use zBrush. ::::::::::::: WORKFLOW If you already know a bit how to use zbrush, now, you have to: Duplicate the subtool (body in this case) select one of them (hide the original) to make Zremesh, all times neceasry to have aprox 3-5k polys. Then subdivide about 4 times. Then activate the original hidden model while still having selected the one you zremeshed (which now is looking smooth and with lot less of details) and select PROJECT. SO, the details on the original model, will project into the remeshed+subdivided model polys,and woila! now you have the model with multiple levels ofpolys, from 5k to about 1millon. Now you have a model to POSE in the low poly level and when you are happy, you apply DYNAMESH and start sculpting! (after finishing sculpting you will have to decimate the model, in average a foot miniature like human/elve/orc is around 100K polys) HEre is an example of how to pose a low poly model: youtube.com/watch?v=s6THhnv0m6g&fbclid=IwAR18aXLSvvSM9S9y-CkW3kSOtdEgZgrbM_mFq15ockUKAV9Hi6M1iJcRLCE Cya! Erramir Orlans.

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