Medieval French Guillotine Low-poly  3D model

Medieval French Guillotine Low-poly 3D model

cgtrader

MEDIEVAL FRENCH GUILLOTINE by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R14 Well designed and nice textured medieval guillotine model for the gamers who wants to create some realism on an execution scene. I know this is not an innocent model for some purposes but in right hands it turns a real machine which externalizes the medieval life and its facts. Guillotine means too much blood. But I prefered to use the clean version for display. Dirty textures also available in their own folder. THE FACT: The origins of the French guillotine date back to late-1789, when Dr. Joseph-Ignace Guillotin proposed that the French government adopt a gentler method of execution. Although he was personally opposed to capital punishment, Guillotin argued that decapitation by a lightning-quick machine would be more humane and egalitarian than sword and axe beheadings, which were often botched. He later helped oversee the development of the first prototype, an imposing machine designed by French doctor Antoine Louis and built by a German harpsichord maker named Tobias Schmidt. The device claimed its first official victim in April 1792, and quickly became known as the “guillotine”—much to the horror of its supposed inventor. Guillotin tried to distance himself from the machine during the guillotine hysteria of the 1790s, and his family later unsuccessfully petitioned the French government to change its name in the early 19th century. From: https://www.history.com/news/8-things-you-may-not-know-about-the-guillotine FILES: guillotine(source).c4d file is the source file. Lot of separated parts has some textures but no UVs. You can bake the objects as you wish. guillotine.c4d includes the connected objects and baked UVs. Lights, physical sky, background and floor objects available. Other formats have the same baked objects and UVs but polygon and point counts may different. Especially you should optimize the points in OBJ file from 100k to 7k. RAR ARCHIVE: textures.rar contains two texture folders. TEX folder includes the clean images ans other one includes dirty ones. All image names are same in these folders. Just pick up your favourite one. TEXTURES: TEX folder includes the UVs and the textures of source file. Source file has no Uvs, only seven images. DIRTYTEX folder includes the bloody Uvs. There are no images for the source file. Only the file formats can use this folder as you wish. As I said before; I AM NOT PERFECT: I had checked all formats and found no errors. I always do this for all other my models. If you catch something that I missed please warn me to correct and send to you immidiately. COUNTS: Source File: 94 objects 7,155 polygons 7,385 points 7 textures File Formats (depends on the formats structure): 24 objects 7,159 polygons 7,383 points (after optimization) 22 UV maps Follow my tutorials in youtube: https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw Need some photoshop brushes or images? I'm here: https://shadedancer619.deviantart.com/ Enjoy! See you...

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