Medieval Great Helm

Medieval Great Helm

sketchfab

My first proper helmet modelled, and UV mapped in Maya and textured in Substance Painter, I had a lot of creative freedom with this only following a reference for the basic shape, the rest is my own personal interpretation of a fantasy helmet. The texturing process was also a lot of fun, I’m especially happy with how the material looks. As usual followed a PBR texturing process with a high onto low bake.

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