
Medieval Shield Low-poly 3D model
cgtrader
Nordic-inspired medieval shield now available, precision-crafted for optimal game engine compatibility. Model is expertly triangulated, fully ready to shine in VR-applications and real-time rendering scenarios. Equipped with a flexible two-material slot design (Metal and Wood), the textures are thoughtfully labeled to streamline your workflow, eliminating guesswork and expediting the process of finding exactly what you need. Material accuracy is enhanced through the use of textures, skillfully created in 1k, 2k, and 4k resolutions to satisfy even the most demanding projects. The map collection encompasses various facets essential for realistic simulation: Metal/Rough Maps + Base Color - primary texture providing initial visual reference + Metallic - detailed depiction of metallic surfaces + Normal (DirectX) - detailed normals mapped using DirectX + Roughness - quantification of surface irregularities Spec/Gloss Maps + Diffuse - uniform reflectivity without specular highlights + Specular - focused illumination on reflective areas + Glossiness - measure of material reflectance and its tendency to create shiny or matte effects + Normal (OpenGL) - mapping normal directions in an OpenGL-friendly format Additional Map Types for Multi-Pipeline Projects + Ambient Occlusion - detection and display of partially occluded regions by light + Reflection - calculation of perfect mirror reflections in the environment + IOR - accurate index of refraction accounting for changes between air, medium
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