Megaman EXE Advanced PET BattleChip Mod and More

Megaman EXE Advanced PET BattleChip Mod and More

thingiverse

If you wanna try to play the mini game with all it has to offers, I've made a list of all battlechips data with some help from bobdotexe's list that him made available for modded chips: https://docs.google.com/spreadsheets/d/16ipVe2QbFO1nx8FhqZTKs9-yaZFQIZ_rykwy5HBu2Iw/edit?usp=sharing and some help from PhonicSword's list of beautiful high quality images of all battlechips pictures and names: https://www.dropbox.com/s/f7bge95vw934alv/Chips%20for%20Sale.xlsx?dl=0 Watch this video to understand how every battlechip works and what to do to modify them: https://www.youtube.com/watch?v=RH0JSG0arNI&t=54s&ab_channel=BOBdotEXE I've tried to simplify the process using a switch to enable each copper trail of the chip, but I had to use two hacked chips to enable all the codes availabe for the mini game, because these components that I used have 8 switch pins (https://www.filotronix.com/dip-switch/293-dip-switch-8-pins.html) and we need to use 9 pins for the chip codes. Actually, this little thing make it more fun, because I can keep changing chips and using one for Attack mode and another one for Support chips. The Attack focus chip can activate chip contacts 2 to 9, contact 10 is associated with all other pins through the switch pins (except contact 11 which is always inactive) and the Support focus chip can activate contacts: 1,3,4,5,6,7,8 and 9 (when contact 1 is enabled, contact 2 is never used). So, when each switch is enabled, it performs a connection with pin 10 of the chip, that is always active. Have fun!!! ^_^

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