Mi-8MTV United Nations Low-poly  3D model

Mi-8MTV United Nations Low-poly 3D model

cgtrader

Realistic 3d model of Mi-8MTV United Nations File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, Unity 2018.3.0 Photoshop file included. You can easily change livery/camo Game ready - perfectly fits for Unity and Unreal Low poly Real world scale Units used: cm The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations Helicopter model has 3 object (Draw Call) The model has dimensions 2020 x 2278 x 476 cm (6627 x 7473 x 1561 inches) The model contains 187 642 polys 366 117 tris 200 168 verts All parts placed in one layer All parts are fully UV unwraped. No multi-materials or color fills. All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01) Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots) PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows Textures (*.PNG): Material 1 (Fuselage) Diffuse 8192x8192 Specular 4096x4096 Glossiness 4096x4096 Base color 8192x8192 Metallic 4096x4096 Roughness 4096x4096 Normal 8192x8192 Ambient Occlusion 4096x4096 Material 2 (Interior and weapon) Diffuse 8192x8192 Specular 4096x4096 Glossiness 4096x4096 Base color 8192x8192 Metallic 4096x4096 Roughness 4096x4096 Normal 8192x8192 Ambient Occlusion 4096x4096 Glass Diffuse 1024x1024 Specular 1024x1024 Glossiness 1024x1024 Base color 1024x1024 Metallic 1024x1024 Roughness 1024x1024 Normal 1024x1024 Ambient Occlusion 1024x1024 Originally created with 3ds Max 2015. No 3rd party plugins required. Software used: 3ds Max 2015 for modeling UV Layout for unwrapping Photoshop and Substance Painter for texturing Marmoset Toolbag and V-Ray for rendering NOT included with the file: Light rig/HDRI

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