
Miscellaneous Shader_026
3docean
1 Bitmap and Procedural Based Shader Color Map/Specular Color: 1 Diffusion Map: 1 Luminance Map: 1 Bump Map: 1 Displacement Map: 1 Seamless Images: 4096*4096 tif images c4d file (R15) Map Usage: Terrain Mask Shader Channel Layered Procedural Effects Soft Displacement Map Support Render Options: matprev_env.hdr from c4d materialpreview folder Rendering Techniques: IBL, GI and AO Miscellaneous Shader_026 NatLum Miscellaneous Shader_026 ArtLum
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