Miscellaneous Shader_048

Miscellaneous Shader_048

3docean

Human: 1 Procedural Based Shader and 1 Bitmap Seamless 4096*4096 tif images and c4d file (R15) are provided. The map can be used with Terrain Mask Shader Channel, layered with procedural effects or any Soft supporting Displacement Map. Render with matprev_env.hdr from c4d materialpreview folder to achieve IBL, GI and AO Render. Miscellaneous Shader_048 NatLum and Miscellaneous Shader_048 ArtLum are available for use.

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