
Miscellaneous Shader_061
3docean
[ 1 Advanced Lighting and Texturing System ] Color Control: - Color Map for Vibrant Hue Selection - Specular Color for Intense Shading Effects - Diffusion Map for Soft, Realistic Highlights - Luminance Map for Dynamic Light Adaptation - Bump Map for Realistic Surface Texture Seamless and High-Quality Maps: - 4096x4096 TIF Images for Exceptional Detail - C4D File (R15) for Smooth Integration Multi-Purpose Capabilities: - Compatible with Terrain Mask Shader Channel - Can be Layered with Procedural Effects for Unique Looks - Supports Soft Materials with Displacement Mapping Advanced Rendering Options: - Use matprev_env.hdr from the c4d Material Preview Folder - Employ IBL, GI, and AO Rendering Techniques for Realistic Lighting
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