
Modeling with Modifiers Assignment
sketchfab
Assignment from CG Cookie Create a character rig in Blender that meets the following requirements: * The character has 8 joints in its arm and leg skeletons * Each joint has a unique identifier * All joints are connected to their respective bones, but not necessarily rigidly * When the arm or leg is bent, all joints move in unison, maintaining their relative proportions Design your rig using a combination of parent-child relationships between bones. Use Blender's built-in physics engine to simulate realistic movements.
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