Modular Dungeon Tiles (WIP)

Modular Dungeon Tiles (WIP)

thingiverse

Allow me to first start with a disclaimer: This is my first attempt at 3D modeling and have largely been learning as I work. I do not own a 3D printer myself and as of yet have not gotten anyone from my gaming group to print any of these to see how well they fit. My purpose for designing these tiles is to create a more modular tile design that allows for more building customization and versatility with less pieces and to reduce the amount of "specialty pieces" for dungeon designs. This project is still under development and I am frequently creating new and redesigning parts, however, I have come to a point where I am generally happy with the basic design and have begun trying to add textures to the models as can be seen on a few examples. While my attempts at adding textures have been "successful" I know they can be better and I am looking for feedback and suggestions on generally every aspect of this project. *"How I can do this better." "Why this doesn't work." "These pieces are not needed." "I would never use these because..."* and especially if anyone were to go so far as to attempt any prints, I am very eager to know how they turn out. I am also completely open to any modelers who may want to add their own textures to share with the community. ### About the Tiles I designed the tiles to be a 1.5" grid (it has always been my preferred map scale, as 1" squares often do no leave enough room for weapons and other bits that stick out from miniatures). The tile bases and tops are designed to be printed separately mainly for the sake of reducing the printing load (you only need as many bases as you want on the table at one time, while printing interchangeable tops with different textures will both use less space in storage and not require you to print a new base with each new texture. Additionally, I am hoping my designs will also not require support structures). The walls are designed to be held in place by either a second base tile or with one of the "cap" pieces. A full wall (base + top) measures 3" high from the tops of the tiles while the base alone as a "half wall" is ~1.25" (to accommodate multi-level designs as seen in the demonstration image). The "riser" pieces are clipped onto the side of a base and allow it to be stacked securely on-top of the walls. The "riser plates" are meant to be textured then glued to the front of the risers. "Riser plates 2" is to be printed once, while "riser plates 1" should be printed three times for each set of risers. I'm currently not very happy with the overall design of the risers, as is probably reflected in the fact that I didn't even bother to split up the parts for individual printing. If anyone can think of any solutions that could reduce the number of individual models or make the plates interchangeable, without sacrificing the aesthetic quality or structural stability, it would be greatly appreciated. The stairs are held in place by gravity and the tongue and groove on the bottom and you can chain them one after the other without the need for a landing. I am likely going to add open slots on the stair fronts so that miniatures will be able to "stand" on them by hanging from their bases. The door is still experimental. While it should be functional as is, I would like to be able to add doors with rounded tops, which will not work with the current design, so these parts are likely to see major changes at some point. The spacer objects are completely unnecessary and are only included for perfectionists and people with OCD who don't want to leave areas where the table might be visible between tiles. It probably says a lot about myself that I even bothered to make them... ### Updates Updated files are also contained in separate zip files for easier downloading. *5-17-19* - Created new stairs that miniatures can "stand" on. New design may require supports for printing. - New design and variants for doors. Uses an offset hinge that allows more clearance to swing and only opens in a single direction. Additionally removed several of the door frame variants that would only be necessary for unusual builds. - I also considered making raised tile tops but given the limitations with the wall overhangs I settled on making simple scatter blocks to scale with the other tiles.

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