Moose Male 3D model

Moose Male 3D model

cgtrader

This is a high-quality male moose model with multiple 4K maps, rigging, animation, and fur. The skin and the hair maps of the horns are made separately to make the character more realistic. This model is made by Blender and rendered by Cycles renderer in the real-world scale. Introducation: There are 9 objects—body, horn01, horn02, tears, lacrimal glands, pupils, scleras, oral cavity, and tongue. Polygon Count: Body: vertices 25,769; polygons 25,730; Horn01: vertices 5,516; polygons 5,494; Horn02: vertices 3,688; polygons 3,663; Tears: vertices 516; polygons 5,12; Lacrimal glands: vertices 468; polygons 4,64; Pupils: vertices 1,028; polygons 1,088; Scleras: vertices 1,156; polygons 1,216; Oral cavity: vertices 9,418; polygons 9,326; Tongue: vertices 1,535; polygons 1,516; Total: Vertices: 45,406; Polygons: 45,346 Project format: Blender, OBJ file There is a Blender file and an OBJ file. The size of maps: Moose_Male_Body_BaseColor.png(4096x4096) Moose_Male_Body_ID.png(2048x2048) Moose_Male_Eye_BaseColor.png(2048x2048) Moose_Male_Head_Hair_BaseColor.png(4096x4096) Moose_Male_Head_ID.png(2048x2048) Moose_Male_Head_Skin_BaseColor.png(4096x4096) Moose_Male_Horn01_BaseColor.png(4096x4096) Moose_Male_Horn02_Hair_BaseColor.png(4096x4096) Moose_Male_Horn02_Normal.png(4096x4096) Moose_Male_Horn02_Skin_BaseColor.png(4096x4096) Moose_Male_OralCavity_BaseColor.png(4096x4096) Rigging Introductions: With full controllers created manually with Blender armature system, postures and animations are easier to create. Features are as follows: CTR_Root controls the whole model. CTR_gravity controls the center of the body's gravity. CTR_B_neck controls the rotation of the neck with customized attributes that are to toggle the neck rotating following the body. CTR_IK_head controls the move of the head and the stretch of the neck. CTR_IK_gape controls mouth opening. CTR_Eye_Root controls the rotation of the eyes. CTR_ear.000.L-CTR_ear.003.L control ears’ rotation. CTR_B_Spine controls the move and the rotation of the torso. CTR_B_Spine controls the move and the rotation of the torso. CTR_M_Spine controls the move and the rotation of the belly. CTR_breath controls breath animation on the belly. CTR_Tail_FK.001-005 control the rotation of the tail. CTR_F_leg.L/R, the controllers of the IK of forelegs. CTR_B_leg.L/R, the controllers of the IK of back legs. CTR_F_Leg_IKFK.L switches the IK/FK of the legs by the customized attributes, which is non-seamless. The IK/FK of the other legs are switched with the controllers in the similar shape. Each toe has a separate controller. Some expressions, such as wink, nostril dilation and contraction, can be created with face rigging. And more…… Aimation Introducation: 253 frames of non-loopable watching animation at 30 FPS; 300 frames of non-loopable eating animation at 30 FPS; 22 frames of loopable trotting animation at 30 FPS; 340 frames of loopable walking animation at 30 FPS.

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