Motorcycle Boot

Motorcycle Boot

sketchfab

Photogrammetry of my RST motorcycle boot that I created using Reality Capture. Retopologized in Maya and rendered in Unreal Engine. This was the first time using and learning photogrammetry over the course of a week. Ended up taking over 1000 photos and then still having to fix errors using control points. Glossy parts had to be fixed during the texturing parts after getting the mesh to build properly as reality capture does not like reflections.

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