mountain checkpoint
sketchfab
I 3-D model this checkpoint in 3D Studio Max then took it to Z brush to sculpt it. After I was done with the Hipoly I created the low poly. Then I took it into substance painter to do the textures. I created this asset for a student project that I worked on. This asset is 25,876 Triangles and 17,843 vertices. The textures are 2048 by 2048
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