NEWPORT GREY SLIDING CUPBOARD 4P houses the world 3D model

NEWPORT GREY SLIDING CUPBOARD 4P houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 CATALOGUE 2014 This great dresser provides beautiful storage space to expose your dishes and store your linens. Composed of a high glass part with 2 sliding doors, and a lower part with 2 drawers and 2 sliding doors, this gray hutch offers optimal storage. Painted in a matt gray, it easily marry your modern or classic furniture. Discover also the white dresser 4 doors Ostend. This product belongs to the range Newport: From matt white to illuminate a very colorful deco or blue gray for take off! The realization of a stencil taupe or white writing customizes the collection. The shell-shaped handles in satin silver or gray black iron contrast with the furniture. The juxtaposition of slats on the drawers, tops or side of some furniture boosts the range and brings an additional charm. Size (cm): H 220 x W 145 x D 50 Weight: 0.10 Kg ref 139169 Price € 699.90 Polygons: 169 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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