
Normale Shader 002 Texture
cgtrader
This Text Has Been Retouched: [ 1 Bitmap And Procedural Based Shader ]\n\nColors Are Altered With Ease\n1 Normal Map Takes Center Stage\n\nSeamless 4096*4096 Tif Images Are Complemented By A C4d File (R15)\nThe Normale Map Can Be Utilized In Conjunction With The Terrain Mask Shader Channel\nIt Can Also Be Layered On Top Of Procedural Effects To Enhance Its Visual Appeal\nThis Highly Versatile Map Can Even Be Employed Alongside Any Soft Material That Supports Normal Mapping\n\nRendering Is Facilitated By Matprev_env.hdr Found Within The C4d Material Preview Folder\n\nThe Process Includes Utilizing Ibl, Gi And Ao Render Techniques\n\nNormale_002 National Light Settings\nNormale_002 Artistic Light Settings
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