Normale Shader 050 Texture

Normale Shader 050 Texture

cgtrader

[ 1 Bitmap and Procedural Based Shader ] Color 1 Normale map Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Normale Map Render with matprev_env.hdr from c4d materialpreview folder IBL, GI and AO Render Normale_050 NatLum Normale_050 ArtLum

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