Normale Shader 054 Texture

Normale Shader 054 Texture

cgtrader

Here is the spun text in American English: High-Resolution Seamless Bitmap Texture and Advanced Shader Visuals 1 Normal Map Creation Normal map suitable for high-poly objects can be easily applied, utilizing seamless 4096x4096 TIFF image or Cinema 4D file (R15 format). Map works seamlessly with Terrain Mask Shader Channel and can be layered with Procedural effects, ensuring compatibility with most Soft applications that support normal mapping. Rendering can be achieved by utilizing matprev_env.hdr from the Cinema 4D material preview folder. Perfect for use in Real-time Render with GI and AO. Normale_054: Normal Map Texture with Natural Illumination Settings Normale_054: Normal Map Texture with Artistic Lighting Settings

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