
Normale Shader 058 Texture
cgtrader
Color: 1 Normal map Seamlessly integrated bitmap and procedural-based shaders in seamless 4096x4096 TIF images and C4D files (R15) Normal maps can be used with Terrain Mask Shader Channel for versatile application Maps can be layered with additional procedural effects to achieve a wide range of creative possibilities Maps can be utilized with any software that supports Normal Maps Render using matprev_env.hdr from the C4D Material Preview folder for accurate visualization Integrate IBL, GI, and AO renders for exceptional results Normale_058 is perfect for Natural Lighting scenes Normale_058 delivers impressive Artistic Lighting possibilities
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